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Description of Nightmare Ned
Captures and Snapshots
Comments and reviews
You can emulate the game .cue/.bin with Daemon Tools or convert them to .iso. Use otvdm/winevdm and execute 'otvdmw.exe' and search for the setup of the game and execute it, you can do this while the game is being emulated on daemon tools. The installer will show, it may take some time but it will install, and that's it. I've found a compressed version with 'upx' of the NITENED.EXE and SMACKW32.dll in a russian forum, the error message disappeared but still doesn't open.
I just hope someone could make it work.
http://www.radgametools.com/smkdown.htm to download and install 'The RAD Video Tools'.
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Download Nightmare Ned
Windows Version
Similar games
Disney Interactive
and Creative capers entertainment
...a walkthrough by Inferno
Requirements:
Minimum Configuration:
Pentium processor, 90 MHz or faster
Microsoft Windows 95
16 MB RAM
75 MB free disk space
DirectX-compatible 256-color VESA or PCI local bus video card
DirectX-compatible 16-bit sound card
Quadruple-speed (4x) CD-ROM drive (minimum 600 KB transfer rate)
Recommended Configuration:
Pentium processor, 133 MHz or faster
32 MB of RAM
125 MB free disk space
20 MB or more of additional free hard drive space for Virtual Memory
This is such a marvelously enjoyable game. 2D cartoon-like graphics and a hauntingly beautiful musical score as only Disney can do. While it is an 'action' game of sorts... 'Ned' cannot die. If he loses any of his encounters, he will just move on to the next one. This is a Keyboard adventure (you may also play with a Joystick or Gamepad), but I promise it is not difficult, if you have the opportunity to play this adorable children's game don't miss out on it. The music is worth it alone. would you care to hear some?
As we begin this adventure, we find our young hero 'Ned' arriving home from school. As he walks into the kitchen he finds a note from his mother and realizes that he is all alone in the house, it is a little after 6 pm. The note on the 'fridge' tells him that 'Mom' will be home about 7pm.
The Nightmares:
Time in the Game
Keyboard Controls
Spacebar | Action Key &Yo-Yo Weapon |
O key | Options Screen (which can be access after the opening scene) |
Q key | Return to Quilt(every time you use this, you'll lose an hour. Remember that you have only 8 until Ned wakes up.) |
Directional 'UP' arrow | Move Forward |
Directional 'Down' arrow | Duck |
Directional 'Left' arrow | Move Left |
Directional 'Right' arrow | Move Right |
Ctrl key | Jump Forward |
Shift key | Jump Up |
Combination of Directional Keys | Used for going up and down stairs |
So let us begin: You play the part of 'Ned Needleman', a little eight year old boy, whose afraid of his own shadow along with everybody else's! After the opening scene, go forward on the Quilt at the Head of the bed. There's a patch with a circular corkscrew-like symbol on it. As you approach a shadow appears telling you that He's just dying for you to visit him. Press the shift key to enter.
GRAVEYARD NIGHTMARE
As soon as you are pulled from the grave by the grave digger, walk towards the right. Use the Yo-Yo (spacebar) on the man with the cat in the bag before the cat take's bite out of you. And don't forget to duck (down directional key) because they seem to have an awful lot of spiders here. Continue going right (right directional key) until you come upon an open grave. Jump in (shift key). After you land try to figure a way out. What happens if you try to take out that lamp with your Yo-Yo (spacebar)? Notice anything? Maybe you could use that poufy chair (ottoman) to get out of the grave? Maybe by jumping on it. But you've gotta get rid of that skeleton's legs first. Otherwise, he'll just close the book on you! Make sure that you time it so that as soon as the lamp is out, scurry on over to the very front of the ottoman and then jump up onto the ottoman. Whoooohooo! Have a nice trip! Continue walking to the right and use your Yo-Yo on the scary ghost who try to get in your way. Especially the one with the sickle. Pretty soon you'll come to a tree. A purple tree. Oh well...it's a nightmare isn't then? Climb up the steps on the tree. Get rid of the Green Ghosts with your trusty Yo-Yo. There will be two left when you're done. Now, get that monster at the very top of the tree... Can't? OK here's the trick: wait until he raises his arm...then whack 'em in the heart with the Yo-Yo. Do it Four times and he's toast. Then climb down the tree and hop past the 'Pumpkins on a Stick' or you'll get dosed with Pumpkin vomit. Ugh!
Still moving right you'll come across a large purple urn (alota purple in this part.). Move to the front of it. To get in, jump up twice, and in you fall! Oh now, this is just lovely! Well don't just stand there! Use the Yo-Yo. (nifty weapon isn't it.)Use it on the tree on the right, and then that 4 eyed kid on the box on the left. Watch out for that fire breathing pig, though. Wait until it flies away then jump up onto the Jack-in-the-Box and away you go!
Note: By now, you should see that Creepy Shadow. The onethat first invited you to join him back there on the Quilt. Only, he looks different...doesn't he? Still a shadow, yes, but now he is partly colored. Maybe you should continue through this nightmare and see if we can't change him totally.
If you continue walking to the right, You'll meet up with some dearly departed girl scouts having there annual marshmallow roast. ...Get out the Yo-Yo here and blast them both. But be very careful not to fall into the opened grave or you too will be toast. . How about some cookies? Oh no! You've become a monster! Let's go say 'hello' to the other fellow of our kind! Whoops! Have a nice trip......see ya next fall!
Looks like you've found your self in a mausoleum. If you use the Yo-Yo on the little girl, she'll ask you to get the nightlight back from the bat (bats like shiny bright objects, you know) But how to get up there? Let's see, didn't we use a Jack-in-the-Box before? Yep, we did. And is there one in this room? Yep, there is. Use your Yo-Yo to close the box shut, then jump up on top of it. Jump up again and you'll land on the crypt with the face carved into it (you'll land on top of the carving) jump up again to reach the lid. Jump over (ctrl key) to the other crypt. Now turn around and Yo-Yo that whiney piñata! The piñata hits the bat and the bat drops the light and the little girl basically tells you to get lost
...Some Thanks, huh? I guess you better leave.
Your back in the cemetery, keep traveling to the right.
Note: If you use the Yo-Yo on the tall gravestone with the lavender colored angel on top, one of the four secret passageways is revealed. It goes to the Alcatraz Academy Nightmare.
What's all that noise, then? Mourners. Jump up onto the coffin in the middle of the mourners. Down you go! Take out the two mummies with your mightily Yo-Yo and watch them create the rungs for your escape ladder.
Note: You may notice that throughout the 5 nightmares; that Shadow may appear now and then....each time more and more colorful and less land less a Shadow. When you've finished with everything that you have to do here the Shadow may become someone that Ned (you) will recognize.
On to the next Nightmare. You can either press the 'Q' key (but remember that you lose and lour.) or go to one of the four secret passages(I've only been able to find 3 of them for the Graveyard Nightmare).
Alcatraz Academy Nightmare
You can access this Nightmare either from the Quilt or from one of the secret passages in a previous Nightmare. You should start on the first floor through the trap door, in front of an extremely tall classmate. Walk to your left. Try to Yo-Yo the nurse from behind. When she disappears, get into the cell (Yo-Yo the door) Walk in....(gee aren't you glad that this is just a game?) Walk out of that cell through the door and Yo-Yo the black door on the other side. Go inside....You'll exit out from a small square opening under the stairs. Yo-Yo that cheerleader and notice the coffin. This is a secret passage to the Graveyard Nightmare) On the other side as you continue toward your left , you'll see another door which has a sign next to it with a symbol of a hypodermic needle (This is the passage way to the Medical Nightmare). Turn around and go back the way that you came. Keep walking to your right and pass the nurse's station again (go ahead and zap her if you weren't able to the first time), past the very tall classmate. to where the
lockers are. Go ahead and Yo-Yo the locker closest to the baseball bat. It will open. Walk inside.
Inside this locker you will find four pretty challenging games to play. As the paper fortune cookie rotates (remember these???) make your choice by using your Yo-Yo.
Note: If you walk to the left and Yo-Yo the brown tootsie roll lollypop. (well. I think it's a lollypop) you find your self leaving the locker.
Vampire 'Vylk Carton' - Jump left onto the first step of the stairs as soon as you can. Hit the chandelier with the Yo-Yo to knock out a hole in the stone wall. Jump right to the vampire carton while the sun shines through the hole in the wall. Hit him with your Yo-Yo several times until the light disappears. Keep repeating it until you win.
Paper Plate Monster - Jump to the left past Santa. Yo-Yo the spool of thread. Turn and jump right 2x and Yo-Yo the monster several times. When the spool of thread rolls back down, turn jump left 2x and Yo-Yo the spool of thread. Turn jump 2x to the monster Yo-Yo the heck out of him. Keep repeating until you've won.
Crazed Chicken - Jump to the mobile and hit it with your Yo-Yo. Then jump right to the chicken and Yo-Yo it several times. When the mobile turns, jump back to it and repeat this sequence until the chicken is defeated.
Cayman - Jump left to the clay ball on a stick and Yo-Yo it. Now jump right to the clay monster and Yo-Yo that monster's butt. Yo-yo the monster until he turns toward Ned. Then jump back to the clay ball and repeat until done.
Note: If you defeat all four creatures then a secret passageway appears to the right ....it goes to the attic. If you go to the left you can return to the school and you will reappear outside the locker.
Let's continue on now (back to the school). Walk up the stairs to the right. At the top of the stairs go left. You'll find the school bully. Let's show him how to play with our Yo-Yo. After you finish him off cross back to the right to the big door and Yo-Yo it. Walk through the door. It's time for school. Welcome to the Chalkboard Maze.Climb the four steps to the right. Jump off the stairs and climb the four-rung ladder. Jump right to the line marked 'A.'. Jump again to the 'B.' line. Jump straight up to the dotted line above the 'B.' line. Cross right along the dotted line to the end and then fall down to the step below. Climb the 4 steps. Climb the ladder above the last step. Cross left to the next ladder. Climb the ladder and then jump straight up to the dotted line. Cross right along the dotted line to the end and then fall down on top of the flying light bulb. Jump right onto the next flying light bulb. Jump straight up to the dotted line and cross to the right. Fall down to the solid line and continue to the right. Jump right to the short solid line. Jump down to the line below the word 'Solve'. Take three steps to the right and Yo-Yo the circular drawing on the board. Walk right and Ned will be transported through a door back into the hallway of the school.
Continue on right past the line of school girls to the old librarian who is reading a book. Yo-Yo this old lady before she catches you in her book.
Hint: jump past her then turn around and zap her with your Yo-Yo.
As you move right you'll soon see the janitor. Give him a zap as well or he'll mop the floor with you. Literally! Notice the secret passage to the Bathroom Nightmare is located here. Walk back left past the 'Today's Menu' sign. In the separation between the barbed wire wooden railings, go down the stairs by pressing the right arrow key and the down arrow key. At the bottom of the stairs walk right to the first door and Yo-Yo- it. Walk inside the room. You are going to bypass the cell and the nurse....Yippee! Oh no! I knew we would have to deal with the 'jolly green giant ' sooner or later! Just jump under the basket ball when the time is right. Go towards the cell on the other side and Yo-Yo it to open the cell door. Go inside. After a long walk down the hallway to the boys room ....you're caught by the principle, and hauled off to his office. Yo-Yo the yellow button on the left and then cross right to the red button with the phone and Yo-Yo it. But this doesn't always work. What your trying to do here is get the principle to call your parents. They both come to your aid and tell the principle that you couldn't possibly be the culprit. You find yourself back in the hallway with the tall basketball player . Move to the left until you see who the School shadow really is. Why it's Billy! The kid that's always calling you 'Melon head'. Your Done here. Your choice is either the Quilt (press Q) or one of the secret passage ways.